Works preview

Works

Selected works, commissions, and research-driven systems.

Client collaborations, cultural commissions, and studio projects where generative systems became real experiences, tools, and public-facing media.

HIDDEN x UGG at Extra Butter

2026 / NYFW Retail Installation

HIDDEN x UGG at Extra Butter

A 14-day concept-to-install sprint for New York Fashion Week: a four-minute film mapped across six projectors inside Extra Butter, built to launch the limited-edition HIDDEN x UGG collaboration across retail, fabrication, projection, music, and video stakeholders.

Manufacturing Consciousness

2025 / Research Artwork

Manufacturing Consciousness

An AI dialogue work set on a virtually reclaimed Three Mile Island, built to stage live political argument inside a minimalist simulation.

Doja Cat - Coachella 2024

2024 / Live Performance Technology

Doja Cat - Coachella 2024

Realtime AI visuals, audio processing, and interactive media systems developed to support major live performances across multiple artists and stages.

The Game of Whispers

2024 / Commissioned Installation

The Game of Whispers

A LACMA-commissioned installation and game using AI NPCs, generative imagery, and historical worldbuilding to model rumor and disinformation.

Conflicts

2024 / Multi-Agent Simulation

Conflicts

A bespoke Unreal-based conversation system where GPT-powered NPCs carry relationship data, memory, and behavior through an autonomous simulated world.

Swamp Dogg

2024 / Film Title Sequence

Swamp Dogg

A custom generative intro for a feature documentary, blending archival and contextual footage through a bespoke video style transfer pipeline.

Never Before Heard Sounds / sounds.studio

2022-2024 / AI Music Product

Never Before Heard Sounds / sounds.studio

AI-powered music tooling for composition, arrangement, and synthesis in the browser, led at the research and product level for practical creator workflows.

HyperSentience

2022 / Context-Aware Device Platform

HyperSentience

A platform for making phones, wearables, speakers, and headsets context-aware so they can understand activity and environment and adapt in response.

Discrete Figures

2019 / Performance System

Discrete Figures

A performance work that merges dance, markerless motion capture, photogrammetry, AI, and drones to connect physical and simulated bodies in realtime.

Artists and Machine Intelligence, Google

2019-2020 / Creative Technology Collaboration

Artists and Machine Intelligence, Google

Machine learning support and technical integration for artists including Martine Syms, Anna Ridler, Allison Parrish, and Paola Torres Nunez del Prado.

Walt Disney Concert Hall Dreams

2018 / LA Phil Centennial

Walt Disney Concert Hall Dreams

A century-scale archival ML project for the LA Phil that transformed more than 45 terabytes of media into a public art symphony projected onto the hall.

Google x Boiler Room - Pixel Records

2017 / Branded Interactive Experience

Google x Boiler Room - Pixel Records

A participatory AI music experience where each visitor's voice and image became a bespoke composition and custom album artwork.

HyperSurfaces

2017-2023 / Embedded Interaction Platform

HyperSurfaces

A low-cost, low-power, privacy-preserving ML system for turning ordinary objects and materials into interactive surfaces that sense vibration and gesture locally.

Mogees

2012-2017 / Creative Hardware Product

Mogees

A vibration sensor and sound engine that turned everyday surfaces into expressive musical interfaces, bridging haptic interaction, machine listening, and performance.

David Lynch - The Big Dream

2013-2014 / Generative Music Video

David Lynch - The Big Dream

A procedural music video for David Lynch that synthesized visuals from the current day's news cycle to create a time-specific release artifact.

Creative Applications of Deep Learning with TensorFlow

2015-2017 / Kadenze Academy Course

Creative Applications of Deep Learning with TensorFlow

An online deep learning course built around creative practice, covering TensorFlow, Python notebooks, and later-generation methods such as WaveNet, CycleGAN, and Seq2Seq.

The Daphne Oram Browser

2010-2013 / Archival Tool

The Daphne Oram Browser

An exploratory browser and instrument for navigating Daphne Oram's recovered archive in 3D semantic space for scholars, archivists, and audiences.

Bronze Format

2011 / Generative Audio Format

Bronze Format

A recorded music format for XL Recordings where custom machine learning reimagined stems to produce a new version of a track on every listen.

Responsive Ecologies

2011 / Interactive Installation

Responsive Ecologies

A collaborative installation with ZSL and Musion Academy that used tracking and multi-screen projection to let visitors reshape an ecological environment in real time.